As we enter the third year of the pandemic, along with various definitions of the “new normal”, 2022 seems to have multiple new trends popping up across all dimensions. While the title is one trend I’ll get to in a minute, let’s look at some of the other trends and news that I’ve been reading about:
- Omicron, Omicron everywhere: More lockdowns and curbs on one hand, and Omicron-specific vaccines on the other – is this variant the beginning of the end of the pandemic? Or will there be Pi and Sigma and (finally) Omega variants?
- Hello Wordl: While the reasons for Wordle’s popularity are simple enough, if you think about it, my God, it’s incredible how this game became so viral. Not to mention the various equally addictive spin-offs the game has spawned, including:
- Dordle (solving two simultaneous Wordles)
- Absurdle (aka Adversarial Wordle – where the system tries to play against you by changing the solution word with each guess; kind of like how you play Contact)
- Primel (guessing a 5-digit prime number the same way you guess a word in Wordle)
- Wordle Unlimited (why stop with just one word a day?)
- There is also Stackle – a word-building game that’s quite addictive (different from Wordle but uses a similar interface)
- NFTs: Okay, I’m no tech expert, and the world of crypto continues to baffle me despite reading up on Web 3.0, blockchain, and some other related concepts. But while I’m sure someday, hopefully, I’ll be able to understand the science behind these, what I’ll never understand is why the heck people are spending millions of dollars to buy… GIFs?! Tweets?! A digital image… that I can also download for free?!
- Then there are also the Russia-Ukraine situation, 5G, the Indian budget, and other topics, but I will leave those for another day.

What’s the Metaverse about anyway?
Now coming to the elephant in the room, the Metaverse. Of course, I can’t write further without referencing the original video that started all this. To those of you who have no idea what the Metaverse is, the video itself should be a good primer (or, if you have seen Ready Player One, think of it like the OASIS universe – complete with James Halliday and Nolan Sorrento counterparts).
(While you are at it, I would also suggest this hilarious spoof of the same video)
“Imagine,” he [Zuckerberg] burbles, “you put on your glasses or headset and you’re instantly in your home space [sic]. There’s part of your physical home recreated virtually. It has things that are only possible virtually and it has an incredibly inspiring view of whatever you find most beautiful.” It goes on like this for 11 minutes. Do keep a sick bag handy in case you decide to have a look.
The metaverse is dystopian – but to big tech it’s a business opportunity [The Guardian]
By now, I am sure there are hundreds of articles and videos with various folks giving their interpretation/opinion on the Metaverse. But the ones I have come across offer largely polarised views – some people praise how this is the future, while others wonder what was wrong with humanity. If it wasn’t obvious already, my support is with those in the second bucket.
I don’t mean to belittle the engineering that has gone/will go into making the Metaverse a reality; there are some remarkable developments in AR/VR and gaming tech that are testimony to the amazing things humans are capable of. Check out this video that shows the latest accomplishments that game developers have achieved with Unreal Engine 5, including simulating scenes from The Matrix. What I find absurd is the concept of a parallel “virtual” universe where we all live via our online counterparts/avatars.

But, but, but…
Sure, I can understand how creating a new life can give you the illusion of complete control: you can have an entire city for yourself (CityVille, anyone?), you can dye your hair mauve, and drive a Lambo (the quote below from The Guardian puts it nicely). As an escape mechanism, an hour in the Metaverse, or an immersive game, or a VR journey can be liberating.
But how long will it be before the lines between the real and virtual universes blur?
Virtual worlds can be incredibly liberating. The promise of cyberspace, right back to its inception, has been that it makes us all equal, allowing us to be judged not by our physical presentation or limitations, but by what’s inside our heads, by how we want to be seen. The dream is of a virtual place where the hierarchies and limitations of the real world fall away, where the nerdy dweeb can be the hero, where the impoverished and bored can get away from their reality and live somewhere more exciting, more rewarding.
I’ve seen the metaverse – and I don’t want it [The Guardian]
The counter-argument to the absurdity of the Metaverse is to say something along the lines of, “Well, twenty years ago the ideas of instant (digital) payments or Instagram shopping or OTT movie releases would have been equally absurd!” There are always the innovators and early adopters for every trend – and once something gains enough momentum, the laggards have no choice but to follow suit. I wouldn’t be surprised if (some) people who were against “Zoom fatigue” and online college education are themselves now looking for opportunities to make money in the Metaverse.
Now you may ask—well, but why would anyone want to do that [living in a virtual world]? It’s creepy, it’s weird, and who is really going to walk around bumping into each other wearing those heavy, ugly glasses? Well, yes. But that’s today. (emphasis mine)
Facebook’s Metamorphosis [The Nutgraf, The Ken]

Does it boil down to FOMO?
The internet has also coined a convenient term to describe the feeling where you are lagging behind the trend that everyone else has caught up with: FOMO. Perhaps apart from the tech giants who benefit the most from the Metaverse, I don’t think anyone is swept off their feet by the prospect of living in a virtual universe. Is it the fear of being left behind so strong – enhanced by various other tricks that companies will use – that is driving people into absurdity?
[…] the idea is to take the principle of artificial scarcity to an absurdist extreme – to make you want things you absolutely don’t need. The problem is not that I think this won’t work. The problem is that I think it will. The current NFT gold rush proves that people will pay tens of thousands of dollars for links to jpegs of monkeys generated by a computer, and honestly, it is eroding my faith in humanity. What gaping deficiency are we living with that makes us feel the need to spend serious money on tokens that prove ownership of a procedurally generated image, just to feel part of something? (emphasis mine)
I’ve seen the metaverse – and I don’t want it [The Guardian]
Snap back to reality
I know the COVID pandemic has altered our views on several things and has caused irreversible changes in our lifestyle. We would have never settled for online classes or virtual “chai sessions” with our colleagues, but we have adjusted to those by now. The silver lining of the lockdowns/remote work/online classes was that we all learnt to appreciate the real world around us – making the most of an in-person hangout, going to the office just to meet your team… Are we really willing to plug ourselves into a world where we interact with avatars day in and day out? A world where reality becomes the escape route? I’ll end with this quote from The New Yorker that reflects the same.
I tried to imagine myself in a corporate-owned and venture-funded metaverse: a virtual axolotl in a virtual sweater, writing for a virtual magazine in a virtual office, hemorrhaging virtual money. I might covet the Gen Z copy-editor’s avatar, and hope that readers would invest in N.F.T.s of my work. I could be paid in CondéCoin, with a cut going to Meta or Minecraft or Microsoft, whatever corporation or game was my virtual landlord. Weekends would be spent at the arcade, or the casino. My husband and I would go on virtual vacations to virtual worlds, stay with virtual hosts who played virtual games set on virtual farms. I could play to earn—and earn, and earn. I could have everything I wanted, and nothing at all. (emphasis mine)
Money in the Metaverse [The New Yorker]



